Swing your way through each challenging course without hitting anything. How many tries will it take you? You've got a limited number of slices to cut the wood into the correct number of pieces. Be precise when you slice! Hop in your helicopter and join this strategic multiplayer game. Specialize your copter, build a base, and conquer the map! Hey you, stop!
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And you, drive! Take control of the roads to keep traffic moving. Merch store promo. Amidst the scattered supplies, you'll see a Guardian's corpse and a fire pit. Head to the fire pit and "Sift through the ashes" when the prompt appears to find "A Melted Hunk of Metal. Take that hunk of metal to Banshee, the Gunsmith in the Tower, to start the quest proper. Once you take the hunk of metal to Banshee, you'll start The Essence. This is the first of three similar steps in Independent Study.
Each one requires you to farm specific items - which are all throwbacks to Destiny 1 crafting materials, by the way - by completing a variety of activities. You need to collect 50 materials for each step, but you can choose between three activities which award different amounts of that material. Getting kills in the Crucible is an option for all three steps, but the PvE options are much faster.
With that in mind, let's go over the best ways to complete each step. Nightfall Strikes award 15 Essence, Warlock kills award three, and Io bounties award five. It doesn't matter how many points you earn in the Nightfall or what modifiers you use. Tier three Wells won't count; you must offer an Unstable Charge to trigger the Heroic version.
Escalation Protocol waves award five Wire, Titan kills award three, and Mars bounties award five. The fastest way to farm Sapphire Wire is to clear seven or eight waves of Escalation Protocol while completing two or three Mars bounties. A higher Light level improves damage output and defense. The highest obtainable Light level was for players who owned The Taken King ;   the expansion's April Update increased it to Players' equipment includes weapons and armor.
Legendary and exotic items are the best items for players' characters , and only one exotic weapon and one exotic armor excluding exotic class items can be equipped at one time. There are several different classes of weapons that are categorized as either a primary, special secondary , or heavy weapon. Several weapons have an elemental damage type. There is Arc blue , Solar orange , and Void purple. All damage types will deplete enemy shields of that type faster, and the weapon will also do extra damage to enemies if the gameplay modifiers 'Arc Burn', 'Solar Burn' or 'Void Burn' are active.
The original maximum attack damage for legendary and exotic weapons was Because of the change to the Light level system, The Taken King numerically changed weapons of damage to , but with no loss in damage output damage of Year 1 equals damage of Year 2. As with armor, weapons' attack damage contributes to the Light level and all gear can be infused to increase their numbers. There are six armor slots: helmet, gauntlets, chest, legs, class item, and artifact artifacts were added with The Taken King. Each class has armor specific to them with exotic armor that complement a character's sub-class.
Each piece of armor increases overall defense. Before The Taken King , class items were only cosmetic such as the Hunter's cloak and did not have any stat or defense boosts.
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With The Taken King update, class items were given defense that contributes to players' Light level. Players' Ghost companion was also given defense with The Taken King update that contributes to their Light level. In addition to earning gear from loot drops by playing missions and other activities, players can purchase gear from faction vendors. Players can pledge their allegiance to one of three factions — Dead Orbit, Future War Cult, or New Monarchy — and earning enough reputation with a faction allows players to earn and purchase that faction's legendary items.
Players also earn reputation with other vendors, such as the Vanguard and Crucible, by doing playlists or bounties for that vendor, which also have their own set of legendary items.
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Player versus environment game types makes up the majority of the game. PvE story missions can be played either solo or as part of a " fireteam " of up to three players. Initially, although there was an order to the story missions, they could be played in any order as more missions became available. For example, after completing Earth's second story mission, three more became available, but did not have to be played in story order. The questing system introduced in House of Wolves and refined in The Taken King requires story missions to be played in order due to quest step progression.
Every day, a random story mission is featured as the Daily Heroic Story Mission, featuring bonus rewards. Each playable area offers an open world "Patrol" mode, where players can travel freely around the area and perform small tasks gathered from beacons, and they can collect materials that are used for upgrading weapons and armor.
Players travel around the areas on foot or with their vehicles called Sparrows very similar to the speeder bikes of Star Wars.
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Public events happen periodically and any player in the same location can participate. These location-specific events include eliminating a target, defeating incoming waves of enemies, and defending a Warsat a crashed satellite. Game modifiers can be positive or negative for the player. For example, a positive modifier would be "Small Arms", where damage for the player's primary weapons are doubled, but a negative modifier would be "Chaff", where the player's radar is disabled.
Raids are advanced cooperative missions designed to be played by a team of six players — the only PvE game type that allows more than three players in a fireteam. Raids culminate with the elimination of a major boss that relates to the story. From social spaces the Tower on Earth, the Vestian Outpost added with House of Wolves , and the Iron Temple added with Rise of Iron , players can redeem "engrams" into items, buy items, and collect challenges known as bounties to complete during activities to earn experience, build their reputation among factions, and sometimes earn items.
Beyond armor and weapons, items that players can obtain include ships that represent themselves during travel cutscenes , shaders for customizing the color scheme of their armor, emblems which are banners for players' names, emotes such as a dance or gesture, and shells for their Ghost companion. In addition to these player versus environment challenges, player versus player combat exists in what is called the Crucible. The Crucible, which can have a maximum of twelve players depending on game type, contains playlists of PvP modes, including "Control", "Clash", "Rumble", and "Skirmish".
Control is six-versus-six where teams try to capture and maintain control of zones.
Clash is a classic six-versus-six team deathmatch. Rumble is a six-player free-for-all deathmatch. Skirmish is a three-versus-three deathmatch where players can revive allies. New modes have been added via expansions, including "Elimination" House of Wolves , a similar mode to Skirmish except divided into nine rounds in which the team must kill all three of their opponents at once,  "Rift" The Taken King , a six-versus-six capture the flag -like mode where players must deliver a "Spark" to the opposing team's base, killing enemies in its radius,  and "Supremacy" Rise of Iron , a six-versus-six mode where players drop crests when killed and points are scored by picking up crests dropped by the enemy team.
Other modes are available occasionally during time-limited periods, such as "Salvage", a three-versus-three king of the hill game type, "Combined Arms", where the Control and Clash modes are on maps with vehicles and turrets, "Inferno" The Dark Below , a modifier on multiple game modes where points are solely scored on kills and the player's radar is disabled, "Doubles" The Dark Below , a two-versus-two version of Skirmish, "Mayhem" The Taken King , a modifier on Clash and Rumble where cooldown times for all abilities are greatly reduced, and "Zone Control" The Taken King , a modified version of Control where points are only scored for maintaining control of zones, and not by kills or point captures.
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As of September , players who do not own The Taken King or Rise of Iron expansions only have access to three-versus-three and six-versus-six Crucible playlists on previous maps with assorted modes, and no longer have access to playlists for individual modes. In Crucible modes, player statistics such as weapon power and defense are balanced between players. The periodic events Iron Banner and Trials of Osiris are offered, which disable balancing.
These events have their own set of bounties and allows players the chance to earn exclusive items. Iron Banner became available shortly after the launch of Destiny and originally only used the Control game mode; with the release of Rise of Iron , it rotates between Control, Clash, Rift, and Supremacy. It is available during the last week of each month. It is available every weekend from Friday until the weekly reset on Tuesday.
Players who go undefeated in this mode gain access to an exclusive social space on Mercury called The Lighthouse. A week prior to the launch of the Rise of Iron expansion, the option to make private matches was added; this option is available to all players on PlayStation 4 and Xbox One, regardless if they purchase Rise of Iron. Private matches allow players to set up their own custom matches.
Customization options include game mode, map, score and time limits, enabling Light level, and time of day.
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Players can choose the number of players for the match, including beginning a match by themselves. Bungie described the setting of Destiny as a "mythic science-fiction" world. The only known survivors of the Collapse are those living on Earth , who were saved by "the Traveler", a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars. The Traveler now hovers above the last safe city on Earth, simply called The Last City, which is surrounded by a massive Wall, and its presence allows the Guardians — the defenders of the City — the ability to wield an unknown power, only referred to as "Light".
The player takes on the role of a Guardian, and is tasked with reviving the Traveler while investigating and destroying alien threats before humanity is completely wiped out. Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations, and are now encroaching upon the City. Throughout the game, players have to combat aggressive aliens who have occupied the Solar System. Just like the Light for the Guardians, the Darkness lends powers to these alien threats.